Unity Terrain Explorations, Part 4

In this update I've added a dragon rig, wind simulation, atmosphere and sun glow special effects to bring some much needed life to the island! I've also fine tuned the color grading and added a bunch of extra post processing, including light scattering, dynamic horizon, 4x anti aliasing and improved shadow colors. Finally, I cranked all the settings to max to see how far I could push the visuals with only these tools.

Annnd this completes the experiment! *partyfox* Now I have my feet wet in 3d Unity, know a lot more about making terrains and environments, and have a long list of related design and technical topics to examine in further studies. I've had SUCH A BLAST exploring all this - and I'm super excited to see how I can apply it to my games the future!! ^w^

https://www.youtube.com/watch?v=i5YOnpUzf7U