Drilling into some details
Hey guys!  Today I've been working on this task from the MFAGA plan:
Unclear game mechanics. The mechanics of skills & dice rolls feel 85% complete – they’re complete enough for me personally to make them work, but not solid enough for contributors to use.
My main work today was on the skill list: it was a totally confused mess, with entries that were duplicates, conflicted, or were useless.
It's important to get this right, because skill rolls are how the heroine interacts with the game world; if the skill list is muzzy, then contributing writers can't fully plan out their scenes.
  • I cleaned up the list, refining it to a set of useful skills at a level of granularity I'm happy with
  • After some reflection, I cut the overly complex and part implemented "Skill Families" mechanic
  • I also streamlined the Secondary Attributes mechanics, and made some related tweaks to the Kinks
I shared the work in progress doc with the team earlier, and expect to finish this task tomorrow, when I'll publish some more details for your feedback.  See you then!