Getting back on track
Hey guys!  The next few days are going to be a little unstructured, but I'll post updates throughout.
Firstly thank you so much for your support and feedback.  Knowing that so many people want this game to be fuckin' made is both encouraging and humbling.  We're all imperfect vessels, but I feel like I've been especially imperfect recently, and I'm going to do my very best to become the crab I need to become in order to deliver this.
Secondly, your feedback on my MFAGA plan – here, on Discord and in my DMs – has been helpful and thought provoking.  More on this over the next few days; I'm still absorbing some of it.

MONDAY PROGRESS REPORT
I took the whole weekend off!  This was challenging, because there's so much to do, but the project deserves better than a burned out crab.
Even though the MFAGA plan isn't set in stone, a few things are essential – one is simplifying the avatar.  Since that impacts the character creator, today I designed a new streamlined version of the character creation screens.
This is the kind of tedious but necessary shit we need to get out of the way as quickly as possible.  Getting this organised means that when Victoria's simplified avatar is ready, we'll have the screens set up for you to interact with it.
I also got caught up with a lot of comms, but I still owe people replies, and I might miss things in the backlog.  So feel free to nudge me if there's something specific you need an answer to.

Okay, that's it for today.  I'm going to take the rest of the evening off and catch up with you guys tomorrow.  See you then!