August 24th weekly update! Mondo Mansion
Heya gang,
Hope you've been well. Did quite a bit of animation and more tedious work for Palutena, so I'm a bit tired, but let's get into things and go over what I worked on.
So I worked on the menu screen this week. I still have a lot to learn when it comes to backgrounds, but I think it came out pretty well overall. It's based on Palutena's Palace's interior from KI: Uprising since the menu is supposed to mimic that game. 
I also wanted to do a bit more of a fancy transition for changing through the game's scene's this time around. Staying on the KI: Uprising train, I always liked the animation that plays if you die and then decide to go back to the main menu. Palu would wave her hand across the screen initiating the scene transition, and I thought it'd be a really cool animation to have in the game. I have the actual movement of the hand laid out and cleaned some key frames too, now I just need to do the shading and coloring for the rest of the frames, some other finishing touches, and then the special effects for things like sparkles and to make it seem more magical.
I've also been working on the Climax animation more. Mostly on the main body movement and the wings movement. I did some iterations of the wings and I finally settled on something that looks right. I've never actually animated wings before, or at least to this extent. So I had to spend some time learning how they move outwards and also how they would look flapping since she'll be flapping them in the follow up pumps of the climax animation. I think it'll look great once I get it all wrapped up.
Both the hand wave transition and the climax are still a wip, but I'll include sneak peeks to them in the showcase for this week. 
That's pretty much it for now. I always end up under estimating how much animation and sprite work these mini-games need, but I'll do my best to pool it together to be a good experience for you all. I hope you all look forward to it!

Thank you as always for your support! See you next week!