Lost Skin
If you don’t know what that means, the character I dubbed Gamer Girl now looks like a silver mannequin. I am fairly certain I know what happened, but it was the newest in a series of problems I was having with rendering this first “game”. 

My problems really stem from the fact that I was beginning to learn all this when I started this little project. It was always my goal to use this project to learn the skills in building games, and in that I believe I have been successful. But it also meant that I had a lot of “legacy” issues stemming from things I did when I knew less than I know now. There is always a reluctance at throwing away something you have spent well over a month developing. But sometimes you just need to start from scratch, and that is what I did.

Yesterday was spent trying to figure out how to recover the lost skin. The fact that I have multiple renders of her, many test renders, but each and every one of them refers to the exact same file. Well except an older one with an older skin. That skin was backed up, but not the current one.

I had a backup program in place, then my computer crashed, and I attempted to get into it to recover everything, but it didn’t know that it was the same computer, so the backup I had been keeping current was worthless. (But I still could access everything, so that was fine.) Since then I manually back things up, but need an automated system in place again.

Anyway, last night I knew that if I put a new skin on her I would have to re-render the scenes I already rendered. So, I decided that I was just going to start from scratch, and rebuild everything, but with my current skills. 

And I just finished rendering my first scene a couple hours ago.

What took me well over a month to achieve, I was able to rebuild in about 24 hours. Not only that, the render took about half the time of my previous renders. The result may end up speeding up my progress. 

I did use a few tricks to speed things up, and I kept “Gamer Guy”, just modifying him a little.
What’s funny is that my next 2 planned projects are going to be much quicker to render. The way they will be set up is going to be completely different. So, my “quick and easy” project is actually designed to at least in part be harder than my future projects.