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My Greatest Deepest Gratitude! I will make an awesome game and won't let you down.

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Welcome


Recent posts

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Ortus
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My main profile is now over on Patreon.  

This here is my backup.  It has some of my old Dev Logs detailing my early experiments.  You can support me on either platform but Devlogs and newest updates for my current game will only be on my Patreon.
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Ortus
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Soft Serve

After many months of hard work I have finished and published another novel.  In terms of story, characters, and graphics this is my best one yet.  It's also my first published one with sound and music.

https://ortus.itch.io/softserve
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Ortus
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The Curious Elf - Released

Released a new short story.  This one is fantasy.

https://ortus.itch.io/the-curious-elf

My plans for the next update include the rest of the story as well as to add a basic animation system to my story engine, and animate most of the sex scenes.
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Ortus
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ZenLA Short Story Posted

Using the story engine I have developed my first story.

https://ortus.itch.io/zenla

I will be making more stories, although not necessarily sci-fi.  Possible fantasy. 
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Ortus
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I've wrapped up my own version of the FABRIK inverse kinematics algorithm into a system that helps me build stories.  You can see a screen shot of some posed characters with it below for a test page with some test characters.

The boobs physics have also been greatly enhanced with my own custom algorithms which makes them jiggle more like real fat with hint of cartoonishnes, all optimized to run super smooth even if you don't have a fancy computer (I have cheap laptop).  I'm also still refining the style of the characters, experimenting with elements from both eastern and western anime.

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Ortus
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I am now developing a hentai visual novel under the working title of The Impostor.  It will be a mystery, sci-fi, fantasy, romance, hentai.  I am in the writing stage.

Before I started work on this visual novel, I learned how to use the game engine, modeling, and animation tools that I will use for The Imposter, and created this small test project.  https://ortus.itch.io/zenla

Edit:  I wound up writing many drafts of many different stories before choosing the stories for "The Curious Elf" and later "Soft Serve".
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Ortus
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Updates

Since the last update I've mostly been doing polish, bug fixes, and code refactoring.  Some things such as...

* Adding a squishy liquid noise.  
* Added  basic saliva, cum, tears effect.  
* Fixed the random twitch bug for my jiggle system.  This was caused by an issue with the game engine which was not documented as well as other issues with the matrix equations I was using but with enough experimentation I was able to get something working the bugs.  
* Changed the style and how the game-play gui buttons work.  Besides the visual improvement, with this system I'll be able to create buttons much easier in the future.  
* Improved all of the character textures, with very subtle improvements such as slightly more simulated blood pumping to the chest and butt, spinal coord density simulated for subsurface scattering, less pronounced transition between areas for subsurface scattering (smoother cleaner overall feel).  These improvements aren't consciously noticeable (at least I don't think) but overall add to believable looking skin.
* Further improvements in mesh topology and shape for slightly better lighting on some areas of the body.  I always keep improving this.
* Working on developing a number of possible story ideas for my next game.  While ZenLA will be a fun little game, the main purpose of it is a test-bed for me to develop the characters and systems that I'll need for future more ambitious projects (with more story).  Planning out what those projects might be, helps me know what systems I could work on in ZenLA that I will be able to later use when I'm building my next project (which I am again building towards).   I am leaning towards a kind of supernatural spooky kind of story with lots of sex of course and player conversational choices.  But I may also do one of my more zany crazy sci-fi ideas.  
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Ortus
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First Sex Animation

Created the first Sex animation.  It uses subtle animations played with various timing blended together to feel less repetitive and mouth movements are linked to moaning sounds.

Still it does need more work; in particular I need to code modules so that body parts line up better, especially given the range of size possible for characters.

You can play with it from here:
https://ortus.itch.io/zenla   (Update, this previous game/experiment no longer exists, but if you follow the link there is a visual novel taking place in the same set location)

Edit: For those reading about this now, the kinetic novel "Zen LA" was actually not a kinetic novel at all when I was initially building it but a 3D sex simulator where the user could customize the characters.  After building this I came to the conclusion that in this case a story has longer and deeper entertainment value.
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Ortus
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Updated Shirt Lift Animation

Some things I've accomplished since the last update:
  • Cleaned up Skin, Smoother/More Anime Feeling
  • Minor mesh improvements - bone, fingers, etc.
  • New Character Editor Slider - "Ears Out".  The art style I'm going for is a blend between western and eastern animation.
  • Created shirt lift animation for the Guru lifting his/her own shirt, and refined the other shirt lift animations.  Because the characters can be male or female and many different shapes and sizes, I had to do my best to design the animations that would be 'good enough' for all characters, although not perfect.  I try to tell myself Perfection is the enemy of done, and I often get side tracked polishing things, such as the time I spent a day on the light switch and wall-outlets, getting them down to 10 polygons each for speed and going so far as to ensure even the screws were normal mapped with ambient occlusion, which is not super noticeable in game.
  • I'm starting to redesign the underlying animation/state/transition system to take advantage of Godot's (game engine I'm using) built in system, which is greatly reducing code clutter which will make it easier to move forward.


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Ortus
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Fat Physics and Skin Lighting

These are the two biggest improvements since the last update.

Fat Physics improvements - Breast physics modeled more accurately.  Issues with gravity were fixed.  Bounce now depends on breast size.  Also fat physics are applied to the stomach (it's subtle) as well as the buttocks. Each butt cheek is effected by gravity, momentum, dampening and other physical effects independently.


Skin Lighting improvements - Subsurface scattering of light through the body is now more accurately modeled depending on the estimated composition of that area of the body.  For example areas of the body with cellulite, skeletal muscle, smooth muscle, and cartilage are all modeled differently based on the best estimates of the properties of those areas I was able to find.  Improvements such as this and planned improvements are too communicate a sense of touch to the subconscious, which I find critical to this style of game.

The video is just a test animation to show off the two improvements.
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Ortus
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Game Update

Some things I've recently added:
* Created Mouse Icons
* Mouse icon changes to show interactable objects and for clicking
* Click to remove clothing
* Breast Physics
* Shirt Pull up animation
* Optimized lighting calculations and Improved lighting quality
* Refined scene and characters with polish
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Ortus
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Game Update

I finished creating the game environment as well as improved the eye and skin shader.  This is all running at 60 fps on my laptop.


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