December and Year 2019 - Results
The setting for stories and game was redesigned - instead of Space, Mars and Sci-Fi the focus has been shifted to realistic environments and present day. This shift affected the level design too - instead of tropic islands filled with research facilities come icy landscapes with forests and forsaken cabins :)
Here also new variant of Olga, not seen in any pictures yet but already incorporated into game engine. Somebody told me that I forgot about gags. Voila... :)
Outpost seen in previously released demo also has been migrated North, but work is far from complete yet. Interiors of Outpost will be changed to accommodate new story direction (she's looking at interrogation room :) ). Interiors now have much better lighting setup, especially for day conditions.Also transitions between indoor and outdoor locations will be (in theory :) ) much smoother.
As now stories have a bit of horror in them I've bought some authentic environments (not yet fully integrated).
Plus a whole sound library of ~5000 sounds of footsteps, environment etc., so soundscape of game will no more be as boring as it was in demo.
It was good year 2019, let's see what comes in 2020 :)