Y'shtola Animations + Update


Hello! how are you doing? I hope all's well. just here to deliver my weekly post as per usual.
it's big sun lover this time.

PIXIV
MEGA

Miqo'te is really popular for obvious reason with Au Ra close second. ...and Y'shtola, she is on another level. even my friends who don't play 14 know who she is. She is almost in every cameo involving FF14.  In Japanese dub, she called Magnai "boya" instead of "little sun"... which made thousand of her fans had a galactic orgasm. ...yep. she is that good of a mommy material it seems.

I got carried away again while animating this big sun lover. it was more fun than I expected. probably because I don't make her wear her attire. no headache on cloth sim and mesh clipping.

===========================================================================

NEW MODEL


It's Edea and her "Matron" or "Mama-Sensei" version.

The Dissidia NT version is basically just Ultimecia with different texture and outfit. at least that's what I thought at first. looking closely, her Edea head have this vein on her face. which has full geometry not just a normal map believe it or not.

Nothing the smooth sculpt tool can't fix. her matron version is not final, but I'm happy with her current look for now.





The only time we are shown her CGI matron version is during the game's end credits. other than that, we got to see her during a visit to the orphanage in the game.
Without Ultimecia possessing her, she is a really kind sorceress...just another motherly figure in Final Fantasy series that I'd love to "do".

===========================================================================

UP NEXT


April's XV set is up next which is just unreleased Gentiana and Luna reanimated and mandatory Aranea pill. nothing special.  There is a plan for Lenneth next month after them.
And next week, my awaited game Eiyuden Chronicles is going to get released, so I'll really take it easy. (...maybe...)  I really want to play that game....I love Suikoden just as much as I love FF.

I've been looking at various Dawntrail benchmark results and graphic comparison. there is not much difference in model geometry cmiiw. what I notice is just better textures, normal map and the added subsurface scattering on skin. So...if I have to update anything on my rigged 14 characters,it'd probably just the textures. I'll wait to rig any Au Ra NPCs until Dawntrail released. just to save me the trouble of updating their scale textures.

That's about it. ^^
as always, thank you for your support and kind donations. m(_ _)m
take care and see you again!