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My Naked Life
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My Naked Life
A cute point n' click adventure game starring a butt-naked protagonist!
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My Naked Life
Public post

MNL Progress Report #75


Hey there, nudies! Bit of a slow week for us, as some of the team had their illnesses from last week carry over into this one. Everyone seems to be okay now and we're back on track, but we ended up falling a bit behind. I'll show you what we did manage to do, though!
What you're seeing above are some of Sweez's concepts for some of our Culo Culo Town pedestrians. Some of which you've seen before, but most are brand new! These are more generic characters who don't have much story going on compared to the main townspeople. The idea is that they have simpler designs that we can quickly edit and recolor to plop them around Culo Culo Town and make the world feel a bit livelier. Bear has already gone ahead and started modeling some of them, too! Though they seem to have forgotten their clothes.
Can you guess who they are?!
Speaking of 3D models, Bear has finished taking the new things he learned from the Amber model rework and has applied them to some of the older models.
Characters like Ferd here have a bit more detail, a more flexible rig for animations, and even apron physics! Hmm, we're gonna have to get Amber into a tiny apron at some point...
AT has also finished another batch of animations for us, but we're keeping most of them a special surprise for when you see them in-game. I will let you have this cheeky one, though.
Stuff we're working on for next week - improve pathfinding so that walking around Amber's house isn't a pain, figuring out some weird mesh errors, and rebuilding our save/load/quest functionality. Our cutscene building has been a bit delayed, but it's better to focus on the actual gameplay first and make sure this world is actually fun to walk around naked in.
That's all for now, though! See you next week!
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My Naked Life
Public post

MNL Progress Report #74


Hey nudies! Sorry, but not much to show this week! By some weird cosmic coincidence, both me and Invertex managed to get taken out of commission for the majority of the week. Invertex got utterly destroyed by some food poisoning, while yours truly suffered some major back pain and was laid out on the couch all week. It SUCKED. But we both pulled through and we're ready to get back to work.
Bear, AT, and Sweez did manage to get some work done throughout the week while we were comatose, of course, but it's nothing quite ready for show. I will however, show this work-in-progress of the hobby shop from Sweez, though.
I'll be helping throw some colors on it, partially out of extreme guilt for asking Sweez to draw so many unique figurines with individual designs. We'll probably have this done by next update. We've also been reimporting our existing models into Godot now with their fancier new rigs, so that's fun. 
But that's all for this report! Sorry again for the small update. We should hopefully have a lot more to show for next week now that we're not sick and a lot of other little work has been completed. See you then!
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My Naked Life
Public post

MNL Progress Report #73


Hey there, nudies! Whew, what a week it's been! I've actually been a bit sick and couch-ridden for the last few days, but I'm now on the mend and ready to show some really cool stuff! Including the above gif of some gameplay footage! We've got the dialogue system working, we've got interactable NPCs, we even have head-tracking so Amber's naked self can really turn some heads! We actually wanted to show this off last week, but Godot wasn't playing nice with some of Amber's animations. Got that fixed now, though!
We still have a bit of polish to go, including messing with the camera system, adjusting the sketch outlines on characters, and prettying up the UI a bit more. But man, it's been such a journey to get to this point, and I'm so happy that we got here. This is a pretty big milestone! Invertex certainly put in the work to put this all together, and what an incredible job he did! It's so good to see all of our combined work come together like this! This train now has some tracks we can actually SEE, BABBBYYYYY
I'll be posting a higher-res video on our Discord channel for supporters since I can't post video here. Along with polishing up the stuff I mentioned above, we'll also be begin building our demo cutscenes. I've had to go back and rewrite stuff to adhere to new code (and touch up dialogue once again because I can't help myself), but I don't think it will take much longer to have something tangible. We're not sure how far away it is, but there is definitely a light at the end of this tunnel. And a lot of train metaphors, apparently!
That's it for this week, though! Mostly because I'll throw up if I sit in my computer chair any longer. Thank you for the support, and see you next week!
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My Naked Life
Public post

MNL Progress Report #72


Hey there, nudies! Sorry for the delayed post. Really, I'm not trying to make this a habit! We ended up running into some technical hurdles for a thing we REALLY wanted to show off tonight and hoped a little bit of extra time would be enough to fix it, but it didn't pan out. But that's okay, because we have plenty of other stuff to show instead! Buckle up, because this is a VERY image-heavy post.
So, as AT was working on some particularly spicy animations, we noticed that some of Amber's textures were warping in weird ways that looked very unpleasant. We decided to go back in and clean stuff up, and since we were already doing that, decided to go even further and give her one more upgrade to fix some remaining few issues that were bugging us. I proudly present AMBER 3.0. I think. I forget how many revisions we've actually done.
 
I actually helped in this particular endeavor with some textures edits! They're a bit more subtle, so let me point out the specific adjustments.
 
(Forgive the lack of outline and the pubes texture clipping on the old one, that would have been fixed in the main game regardless)
First - Nipples! Amber's original nipples had a drawn-on texture to add definition to her nipples, but the topography made it a bit... hexagonal. This is a fairly low poly game, but it was still something that bothered me. Bear dedicated a bit more polygons to that area now, and Amber's nipples can even get erect!
 
With that improvement, we realized we didn't really need the old hexagonal outline around the nipples anymore. I also wanted to make her areolas a bit more defined, as the gradient effect before felt a bit too... loose. I actually obsessed over these nipples for hours, trying to strike that perfect balance between stylistically cartoony but realistically defined. I'm pretty happy with the final result, though!
Next up - Crotch! I wasn't happy with the old pube texture and thought the super cartoony shape and outline was distracting. So I went in and drew a new one, dropping the outline entirely while adding a bit more volume and density to them. Her pubes should look like it'd be nice to brush through with your fingers, you know? Of course, I'm sure people still like her old fire pubes, so I still tried to keep the same basic idea. Just with more strands of pubic hair.
 
Bear also reworked the shadows and topography. Originally, her "vagina bones" as has been coined on the internet were painted-on textures, but now they're part of the same outline as the rest of her body. There's some other improvements to that area too, but we might have to go more into detail when AT has more animations to show... Still, looks pretty nice, right?
Finally - Butt! I think there were a bit TOO many freckles on her butt previously, so I wanted to reduce that down a bit. Bear's crotchwork ended up helping out with the butt as well, but I also snuck in something else there... Can you spot it?
 
It's BLUSH! Butt blush! Amber's got nice, warm cheeks now! Actually, if you look over some of the other screencaps, you can see she now has blush in various spots all over her body! On her chest, her elbows, knees, fingers, toes... and her BUTT! It gives her body a sense of warmth, doesn't it? It really helps with some lighting and shadows...
 
See what I mean? Isn't that just a butt you want to lay your head on? So warm and inviting...
 
Of course, she also has a bit of blush on her other cheeks now, too. She's really just too damn cute now. Can you tell I'm happy with these texture edits?
Whew... This blog post ended up being even bigger than I thought it'd be. We actually had even more to show, but I think I'll call it here and save them for the next progress report. I WILL, however, give you this gif of one of AT's new animations.
 
So squishy...
See you all next week!
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My Naked Life
Public post

MNL Progress Report #71


Hey there, nudies! Sorry for the delayed post. We were cooking last night trying to get a cool lil' preview ready, but we unfortunately ran into some importing issues with our animations (specifically, some would just flip around when transitioning to another). But we still got nice progress to show!
Importing issues aside, all of the animation touch-ups are DONE. All 21 of Amber's conversational animations are completely redone. Once we resolve that previously mentioned issue, we will be good to go on rebuilding our cutscenes! We're just about caught up to where we were back in Unity, with a lot more added on top! Between all the model and animation improvements, the new locations, and all the additional in-game art, this thing is starting to feel a lot more full-bodied.
Beyond those animation issues, we'll also need to go back to Amber's model this week and make a few tweaks. These animations have shown us a few issues in her model that need smoothing. If you look around her armpit in that cute animation above (and I know some people are), you can see some weird lines forming. It's small stuff like that. It won't be anything to major, and we don't foresee it taking up much time. Meanwhile, we've got more cute pedestrians to litter Culo Culo Town with, courtesy of Sweez!
 
Back on the subject of animation, I should clarify what I mean when I say that Amber's conversational animations are done. That basically means her cutscene animations - the animations we'll pull from during conversations, specific actions she needs to perform during cutscenes, stuff like that. All of those are done, meaning we can build our cutscenes again. But now that those are done, we can get to work on some spicier animations. How spicy, you ask? Well...
 
Let's just say Amber's gonna have trouble handling them with just one hand.

Of course, this is an optional thing you can do in the game, but I do encourage you to at least let Amber enjoy herself if no one else~
That's all for today! See you next week!
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My Naked Life
Public post

MNL Progress Report #70


Hey there, nudies! Great progress this week! We're just about halfway through with our Amber animation readjustments, and we've already begun importing them into the game! The above .gif isn't an official cutscene or anything like that, just a test throwing Amber into a new environment with a new animation. We also adjusted the previous shader we were using on her, and now she's looking really great in-engine! Her skin has a bit more texture to it, but her face keeps that cartoony look! I really dig it!
Just a dozen or so animations left to redo. AT is really knocking it out of the park on these! I'll just share my favorite out of the current batch. Very bouncy~
 
While AT does that and Invertex checks over them and gets them in-engine, the rest of us have been working on creating some generic NPCs. We've come up with a lot of main, named characters that Amber will be building relationships with, but Culo Culo Town also needs more generic types to populate the place with. We've already got some great sketches from Sweez for some cute pedestrians.
 

And Bear has already quickly been turning them into models!
This one was pretty easy, being mostly built from Alison's model with some adjustments. Since Alison works at a law office, it would make sense to have some similarly-dressed coworkers and associates.
Once these animations are complete and imported, it's on to rebuilding our quest progression system and triggers! Things are certainly moving! Hope to have even more to show you next week!
Thanks as always for your support! See you then!
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