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Every dollar truly makes a difference! 🙏
Your contribution helps me stay focused on the project, and it also allows me to commission music and sound effects to bring the game to life!
-🌺 You can submit your name to be in the credits of the current game being developed!
Perks may be added, removed, changed, or updated with time!

My sincere thanks for your support!
Your contribution helps me stay focused on the project, and it also allows me to commission music and sound effects to bring the game to life!
-🌺 You can submit your name to be in the credits of the current game being developed!
Perks may be added, removed, changed, or updated with time!

My deepest and most sincere thanks for your support! ❤️
Every dollar truly makes a difference. Your contribution helps me stay focused on the project, and it also gives me the opportunity to commission amazing music and sound effects to bring the game world to life!
-🌺 You can submit your name to be in the credits of the current game being developed!
Perks may be added, removed, changed, or updated with time!

1.Idle (done)
2.Run (done)
3.Jump (done)
4.Attack (done)
5.Dash (done)
6.Wall Sliding (done)
7.Spell Casting (Done)
8.Taking Damage (Done)
9.Defeated
Animations and states planned for the capra demon in the game first demo:
1.Idle (done)
2.Move (done)
3.Attack (done)
4.Taking Damage (Done)
5.Enemy AI and behavior tree (Done)
6.Grab Move (Done)
1.Enemy grab system (<- Current Task)
2.Capra Demon x Azalea animation
--Phase 1 -> 4 Variants (done)
--Phase 2 -> 4 Variants (done)
3.Arousal bar and atributes implementation
1.Player Hurtbox implementation and damage state (Done)
2.Enemy Hurtbox implementatior and damage state (Done)
3.Health, and stats system
4.Damage System
5.Knockback handling (Done)
6.Hitstops (Done)
7.Screen Shake (Done)
8.Damage particle Effect System (Done)
9.Flashing dmg shader (Done)
i'll be comissioning sounds and OST works for the game
1.Game OST
2.Player and enemy sound effects (actions, spells, etc.) (Done)
1.Initial game screen
2.Player stats UI
3.Clothing durability display
The ones i have at the momment are a placeholder.
1.Room transitions (Done)
2.Camera Logic (Done)
3.Room manager (Done)
I'll open a discord server to gather feedback and talk with subscribers and playerbase and a itch io page for the demo release
If you have any questions or doubts check the FAQ section, if your question is not there feel free to ask in the commends or via message here on subscribestar or on twitter or any other platforms i'm in
I'm developing Magical Girl Azalea, a fully animated pixel art Metroidvania game.
1.The planned tags are:
2.Yuri
3.Monster/demon girls
4.Tentacles and other lewd creatures
5.Fut4
My plan is to make lewd scene like this:
Enemies have a grab move. If it lands:
1.→ QTE starts
2.→ Fail the QTE → phase 1 of sex scene
3.→ If it continues, moves to phase 2
The demo and early versions will be free on itch io up to the first boss.
After that, Subscribers will get updates earlier than the public demo
Full updates beyond the first boss will be on here or any other subscription platforms i have
Devlogs will be exclusive to patrons after the demo
No mobile version planned for now.
Release will be for Windows 64-bit only.
Yes! But I want to finish the core mechanics first. More content will come later.
Hard to say, depends on how well the project does with the public and support.
No fixed date yet. I'm aiming for July or August or close to that
Could be sooner or later depending on life stuff, work and how many rests i need to keep developing without burningout myself
Maybe! The system I made makes it easy to add more, but it's not a current priority with everything else I’m juggling.
At the moment, I don't have a fully developed lore just a bunch of abstract ideas that I still need to piece together.
But the general concept goes into something like this:
A war between angels and demons, with humanity caught in the middle, choosing to side with either faction.
The main villains will be the princesses of Hell Lucifer, Beelzebub, Baphomet, and others but they'll all be reimagined as powerful and hot demon women.
As the player, you'll travel through the demon world to confront and battle them, although I haven't decided exactly why yet.
I plan to incorporate some biblical references like Babylon and the Tower of Babel, along with various folklore elements to inspire enemy and map designs.
Godot 4.3
Your support directly translates into motivation to keep developing Magical Girl Azalea.
Creating a game and animating sprites is an incredibly time and energy consuming task. Knowing that there are people out there willing to support me on this journey gives me a huge boost to keep producing and improving content for the game.
It also helps me commission work for the game especially music and sound which greatly enhances the overall gameplay experience.

1.Idle (done)
2.Run (done)
3.Jump (done)
4.Attack (done)
5.Dash (done)
6.Wall Sliding (done)
7.Spell Casting (Done)
8.Taking Damage (Done)
9.Defeated
Animations and states planned for the capra demon in the game first demo:
1.Idle (done)
2.Move (done)
3.Attack (done)
4.Taking Damage (Done)
5.Enemy AI and behavior tree (Done)
6.Grab Move (Done)
1.Enemy grab system (<- Current Task)
2.Capra Demon x Azalea animation
--Phase 1 -> 4 Variants (done)
--Phase 2 -> 4 Variants (done)
3.Arousal bar and atributes implementation
1.Player Hurtbox implementation and damage state (Done)
2.Enemy Hurtbox implementatior and damage state (Done)
3.Health, and stats system
4.Damage System
5.Knockback handling (Done)
6.Hitstops (Done)
7.Screen Shake (Done)
8.Damage particle Effect System (Done)
9.Flashing dmg shader (Done)
i'll be comissioning sounds and OST works for the game
1.Game OST
2.Player and enemy sound effects (actions, spells, etc.) (Done)
1.Initial game screen
2.Player stats UI
3.Clothing durability display
The ones i have at the momment are a placeholder.
1.Room transitions (Done)
2.Camera Logic (Done)
3.Room manager (Done)
I'll open a discord server to gather feedback and talk with subscribers and playerbase and a itch io page for the demo release
If you have any questions or doubts check the FAQ section, if your question is not there feel free to ask in the commends or via message here on subscribestar or on twitter or any other platforms i'm in
I'm developing Magical Girl Azalea, a fully animated pixel art Metroidvania game.
1.The planned tags are:
2.Yuri
3.Monster/demon girls
4.Tentacles and other lewd creatures
5.Fut4
My plan is to make lewd scene like this:
Enemies have a grab move. If it lands:
1.→ QTE starts
2.→ Fail the QTE → phase 1 of sex scene
3.→ If it continues, moves to phase 2
The demo and early versions will be free on itch io up to the first boss.
After that, Subscribers will get updates earlier than the public demo
Full updates beyond the first boss will be on here or any other subscription platforms i have
Devlogs will be exclusive to patrons after the demo
No mobile version planned for now.
Release will be for Windows 64-bit only.
Yes! But I want to finish the core mechanics first. More content will come later.
Hard to say, depends on how well the project does with the public and support.
No fixed date yet. I'm aiming for July or August or close to that
Could be sooner or later depending on life stuff, work and how many rests i need to keep developing without burningout myself
Maybe! The system I made makes it easy to add more, but it's not a current priority with everything else I’m juggling.
At the moment, I don't have a fully developed lore just a bunch of abstract ideas that I still need to piece together.
But the general concept goes into something like this:
A war between angels and demons, with humanity caught in the middle, choosing to side with either faction.
The main villains will be the princesses of Hell Lucifer, Beelzebub, Baphomet, and others but they'll all be reimagined as powerful and hot demon women.
As the player, you'll travel through the demon world to confront and battle them, although I haven't decided exactly why yet.
I plan to incorporate some biblical references like Babylon and the Tower of Babel, along with various folklore elements to inspire enemy and map designs.
Godot 4.3
Your support directly translates into motivation to keep developing Magical Girl Azalea.
Creating a game and animating sprites is an incredibly time and energy consuming task. Knowing that there are people out there willing to support me on this journey gives me a huge boost to keep producing and improving content for the game.
It also helps me commission work for the game especially music and sound which greatly enhances the overall gameplay experience.