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development on the next part is going well, was hoping to have it out by the 15th but that's not gonna happen sadly, still definitely before the end of May though
I have thought of a way to balance combat and some other things since atk has a lot more of an affect then def. the first is that the enemy's avg atk is much higher then the players growth rate for stats. Increasing the amount you get for stats when leveling and adding a bit to enemy def while taking away 5-10% of their atk should solve that problem. the health up from collecting the heart shards is only 100 and makes it an unnecessary thing. upping the amount you get to 200 would make them worthwhile to find. the healing items could also use a boost but it would be unnecessary if you add the healer bunny from an earlier post I made. Hope this helps.